android自定义组件(手机加速球+水面波动效果) -电脑资料

电脑资料 时间:2019-01-01 我要投稿
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    先看效果

   

    本项目实现起来大体上我们分三步讲解

【1】水面波动效果

    实现代码

首先画出波浪线,通过通过贝塞尔曲线

<code class="hljs" matlab="">for (int i = 0; i < 20; i++) {            path.rQuadTo(20, size, 40, 0);            path.rQuadTo(20, -size, 40, 0);        }</code>

   

    然后让曲线动起来

<code class="hljs" java="">private Handler handler = new Handler() {        @Override        public void handleMessage(Message msg) {            super.handleMessage(msg);            switch (msg.what) {                case 0x23:                    count += 5;                    if (count >= 80) {                        count = 0;                    }                    if (isAdd) {                        size++;                        if (size > 10) {                            isAdd = false;                        }                    } else {                        size--;                        if (size <= -10) {                            isAdd = true;                        }                    }                    invalidate();                    sendEmptyMessageDelayed(0x23, 100);                    break;</code>

【2】显示加速球圆形

    这一步需要用到的知识比较多

    1我来给讲解一下,画布的问题;首先onDraw()提供一个默认的canvas;我们可以想象一下,这块画布就是手机屏幕,我们可以使用这块画布画背景色;

    2我们的球形加速球,是通过两层图重叠取得重叠的部分

    示意图如下

   


    我们先画出了矩形,代码如下

<code avrasm="" class="hljs">path.reset();        path.moveTo(600, courentProgress);        path.lineTo(600, 600);        path.lineTo(count, 600);        path.lineTo(count, courentProgress);</code>

    然后画出了圆形,设置画笔,使得只显示两部分重叠的部分:

    此处可参考上一篇:http://blog.csdn.net/taoolee/article/details/48527917

<code avrasm="" class="hljs">PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);        paintRect.setXfermode(mode);</code>

    这样显示的效果就是

    【3】实现点击加速球,加速效果

    先要添加点击事件<喎?http://www.2cto.com/kf/ware/vc/" target="_blank" class="keylink">vcD4NCjxwcmUgY2xhc3M9"brush:java;">private float x; private float y; @Override public boolean onTouchEvent(MotionEvent event) { x = event.getX(); y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (x>250&&x<550&&y>250&&y<550) { handler.sendEmptyMessage(0x11); return true; } } return super.onTouchEvent(event); }

    然后使用handler处理改变当前水面高度,

    我们先默认初始高度75%

<code class="hljs" java="">private int courentProgress=325;    private Handler handler = new Handler() {        @Override        public void handleMessage(Message msg) {            super.handleMessage(msg);            switch (msg.what) {                case 0x11:                    if(courentProgress<550){                        courentProgress+=5;                        sendEmptyMessageDelayed(0x11,50);                        invalidate();                    }                    break;            }        }    };</code>

最后附上源代码

<code class="hljs" java="">/** * Created by Administrator on 2015/9/17. */public class MyPathView extends View {    private Path path;    private Paint paintRect;    private Paint paintBubble;    private Paint paintWave;    private int width;    private int height;    private int count = 0;    private int size = 0;    private int courentProgress=325;    private boolean isAdd = true;    private Handler handler = new Handler() {        @Override        public void handleMessage(Message msg) {            super.handleMessage(msg);            switch (msg.what) {                case 0x23:                    count += 5;                    if (count >= 80) {                        count = 0;                    }                    if (isAdd) {                        size++;                        if (size > 10) {                            isAdd = false;                        }                    } else {                        size--;                        if (size <= -10) {                            isAdd = true;                        }                    }                    invalidate();                    sendEmptyMessageDelayed(0x23, 100);                    break;                case 0x11:                    if(courentProgress<550){                        courentProgress+=5;                        sendEmptyMessageDelayed(0x11,50);                        invalidate();                    }                    break;            }        }    };    public MyPathView(Context context, AttributeSet attrs) {        super(context, attrs);        paintWave = new Paint();        paintWave.setStyle(Paint.Style.STROKE);        paintWave.setTextSize(70);        paintRect = new Paint();        paintRect.setStrokeWidth(5);        paintRect.setColor(Color.rgb(251,122,108));        PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);        paintRect.setStyle(Paint.Style.FILL);        paintRect.setXfermode(mode);        paintBubble = new Paint();        paintBubble.setStyle(Paint.Style.FILL);        paintBubble.setColor(Color.rgb(86,111,141));        path = new Path();        handler.sendEmptyMessageDelayed(0x23, 1000);    }    private Bitmap bitmapBubble;    private Canvas canvasBubble;    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);        setMeasuredDimension(width, height);        bitmapBubble = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);        canvasBubble = new Canvas(bitmapBubble);    }    private float x;    private float y;    @Override    public boolean onTouchEvent(MotionEvent event) {        x = event.getX();        y = event.getY();        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:                if (x>250&&x<550&&y>250&&y<550) {                    handler.sendEmptyMessage(0x11);                    return true;                }        }        return super.onTouchEvent(event);    }    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        canvas.drawColor(Color.rgb( 246, 235, 188));        canvasBubble.drawCircle(400, 400, 150, paintBubble);        path.reset();        path.moveTo(600, courentProgress);        path.lineTo(600, 600);        path.lineTo(count, 600);        path.lineTo(count, courentProgress);        for (int i = 0; i < 20; i++) {            path.rQuadTo(20, size, 40, 0);            path.rQuadTo(20, -size, 40, 0);        }        path.close();        canvasBubble.drawPath(path, paintRect);        canvas.drawBitmap(bitmapBubble, 0, 0, null);        canvas.drawText((550-courentProgress)/3+%,400,400,paintWave);    }}</code>

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